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Author |
Thread Statistics | Show CCP posts - 48 post(s) |

Hidden Snake
Inglorious-Basterds
107
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Posted - 2012.05.03 14:03:00 -
[1] - Quote
X Gallentius wrote:Cearain wrote: Adapt = just go to null sec. Its the same overall approach of giving the larger side plenty of time to form their blob to make sure the side with fewer numbers can't accomplish anything.
Plus in null sec you get something better than watered down lp if you win.
I agree with the "time to form up = blob" theory. However, since LP payouts will increase I will be able to horde massive numbers of Comets, ENIs, VNIs, and now Navy Domis. Might get a few Navy Megas too. :)
well solution is to run 3 speedtanking alts and horde the meds or majors in remote enemy systems .... it does not matter if u do not flip it .... it is just lp farming afk tool ....
it dies? does not matter it is simple 600k lp toon ....
.... honestly changes will cause major fuckup ... but as usual we will adapt ... allways i can be low sec pies ;) IBS recruiting >>> http://ingloriousbs.wordpress.com -á>>> questionable ethics >>> tears >>> happy snakes>>>frog cocktails free>>>free ****>>>????
Public ch.: Basterds on vacation-á |

Hidden Snake
Inglorious-Basterds
107
|
Posted - 2012.05.03 14:13:00 -
[2] - Quote
CCP Soundwave wrote:Cearain wrote:Jade Constantine wrote: New CCP is not old CCP.
Really? You talk about iterating on faction war as if it will happen every other month. But CCP doesn't even fix bugs in the mechanics. We have had 2 or 3 patches since a bug in the plexing mechanic has been clearly identified and ccp has not fixed it. Jade welcome to faction war. This aint sov null sec where ccp is constantly wringing their hands to make sure everything works as intended. Please tell me what ccp has done for faction war lately that makes you think they will give it any priority at all. Everything points to them puking this out and letting it sit there for years. We do not even get the courtesy of a clear explanation/devblog telling us what is on sisi. No one can say. "Go try it" is the answer. Ok I did I see a militia tab that says I am at war with minmatar and nothing else. I can't use any services in a 24th imperial crusade station even though I fight for amarr. I do a plex and get a 17k lp for a medium but beyond that I have no idea what I accomplished. I look at the map and its the same blurry balls that give very fuzzy information. How long am I supposed to stay on sisi trying to figure out what they are doing? The only thing that is clear is they are following through with their null sec lite plans. No docking and long timers. BTW not all the drones show up on dscan. The sov tab on the map says (faction war) but it is listing alliances that are not in faction war. Just fyi, the team shipping the faction warfare changes in Inferno will continue working on faction warfare after Inferno. Their task will be to follow up on the release and if they have time, add more stuff. First priority will be reacting to the changes that we ship, second priority adding new stuff to FW and the UI. That is their only task for the expansion following Inferno. The second thing is this: I'm not entirely sure where the impression that we want to turn faction warfare into "0.0" has come from, but it's entirely inaccurate. We're not about to do that and the only similarity to 0.0 is that you'll be able to deny docking rights, which isn't turning Fw into 0.0, but common sense for any territorial combat, no matter where it is. This is Sisi, it's a test server. It's where we put stuff to test it out and make changes, fix bugs etc. We write devblogs for releases, not for the test server. If you expect a devblog for our test server, you've entirely misunderstood how devblogs work.
Can these people start playing FW/lowsec? Honestly current proposals showing CCP has no idea how the situation look and how is FW played. And yeah Fanfest is not best place to think about this.
I appreciate u finaly have team dedicated finaly ... can they become lowsec team instead of FW team?
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Public ch.: Basterds on vacation-á |

Hidden Snake
Inglorious-Basterds
107
|
Posted - 2012.05.03 15:14:00 -
[3] - Quote
Cearain wrote:CCP Soundwave wrote:Cearain wrote:Jade Constantine wrote: New CCP is not old CCP.
Really? You talk about iterating on faction war as if it will happen every other month. But CCP doesn't even fix bugs in the mechanics. We have had 2 or 3 patches since a bug in the plexing mechanic has been clearly identified and ccp has not fixed it. Jade welcome to faction war. This aint sov null sec where ccp is constantly wringing their hands to make sure everything works as intended. Please tell me what ccp has done for faction war lately that makes you think they will give it any priority at all. Everything points to them puking this out and letting it sit there for years. We do not even get the courtesy of a clear explanation/devblog telling us what is on sisi. No one can say. "Go try it" is the answer. Ok I did I see a militia tab that says I am at war with minmatar and nothing else. I can't use any services in a 24th imperial crusade station even though I fight for amarr. I do a plex and get a 17k lp for a medium but beyond that I have no idea what I accomplished. I look at the map and its the same blurry balls that give very fuzzy information. How long am I supposed to stay on sisi trying to figure out what they are doing? The only thing that is clear is they are following through with their null sec lite plans. No docking and long timers. BTW not all the drones show up on dscan. The sov tab on the map says (faction war) but it is listing alliances that are not in faction war. Just fyi, the team shipping the faction warfare changes in Inferno will continue working on faction warfare after Inferno. Their task will be to follow up on the release and if they have time, add more stuff. First priority will be reacting to the changes that we ship, second priority adding new stuff to FW and the UI. That is their only task for the expansion following Inferno. The second thing is this: I'm not entirely sure where the impression that we want to turn faction warfare into "0.0" has come from, but it's entirely inaccurate. We're not about to do that and the only similarity to 0.0 is that you'll be able to deny docking rights, which isn't turning Fw into 0.0, but common sense for any territorial combat, no matter where it is. This is Sisi, it's a test server. It's where we put stuff to test it out and make changes, fix bugs etc. We write devblogs for releases, not for the test server. If you expect a devblog for our test server, you've entirely misunderstood how devblogs work. Well this is good news. I hope they continue to iterate on faction war - to the extent they make it better and not more like the same thing we see in null sec. Let me explain why the comparison with sov null sec being made: 1) In null sec it takes a long enough time to flip a system so a small gang can't do anything of substance before the more numerous side can form a blob and chase them out. You are doing this by making it take longer to flip a system. 2) In null sec you can deny docking rights so roaming fleets in enemy are more rare and take more planning and time to form up. 3) In null sec if you get the blob to capture a system you can upgrade your system so you can carebear more effectivelyI mean this is basically sov null sec in a nut shell. In this expansion you are doing all these things. So in those regards you are making it more like sov null sec. In what ways is this expansion making faction war less like sov null sec? I am not sure why it is common sense that an amarr milita member is not allowed to use any services or dock in a 24th imperial crusade station. As far as dev blogs, I have given up on expecting them at all. The last faction war dev blog was how many years ago? If you read the end of that dev blog does it say that ccp will continue to work on faction war? Even now it is very hard to find out how the current fw mechanics work. Can you point me to a ccp created source that really gives a detailed explanation of how many plexes need to switch and what effect the the size of the plex has on flipping it? I am not trying to give you a hard time. I am just trying to explain that what you are doing is not being received well from many because we are already offered allot of these sorts of game play in eve and are not interested. And although some people are saying give it a try and if it doesn't work ccp will change it there are 2 problems: 1) Some people will like these changes. The same people who like null sec have expressed they like these changes. So its not like no one will do faction war. People will. Its just that it will be people who already have what they are looking for in other parts of the game shifting back and forth. You won't be adding anything really unique to keep the people who aren't interested in the sov null sec stuff entertained. 2) Well your past history in treating faction war as something that doesn't deserve ongoing concern.
hit in the nuts .... CCPs
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Public ch.: Basterds on vacation-á |

Hidden Snake
Inglorious-Basterds
109
|
Posted - 2012.05.03 18:19:00 -
[4] - Quote
Hans Jagerblitzen wrote:Stalking Mantis wrote:OK Time for some serious feedback hope you are reading this Hans.
I certainly am! And thank you.
despite the Damars opinion which I respect .... Hans this changes are massive fail and u r proving u r not very independent CSM FW representative. Honestly proposed changes are massively promoting blobfests and number stronger parties (currently Minnies and Gals). Huge benefit of FW - small scale warfare in lowsec - got massive hit if these changes will become real as less blobing party will be forced out of lowsec.
ad Damar - I dont agree we will not be facing PL blobs .... I remember times when Caldari was dominating pipes, I rememeber times when Gals were rolling over us very very hard ... in case these rules will be up in these times there will be no more faction war.
ad CCP - u r changing it into sov nullsec ..... and many dont want it (we live in low because we dont want to be ****** up by blob terror in an empty wasteland) ... u wanna prove urself again like a company which does not care? Not everyone wants to live in ur time dilatated wet dreams.
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Public ch.: Basterds on vacation-á |

Hidden Snake
Inglorious-Basterds
109
|
Posted - 2012.05.03 18:32:00 -
[5] - Quote
Damar Rocarion wrote:Hans Jagerblitzen wrote:And if not, than they deserve to lose their space. v0v And there goes your neutrality. Welcome back Ankh, I quess.... You seem to think that being able to soak punishment and losses automatically means success. To quote immortal words of Private Frost, " What the hell are we supposed to use man? Harsh language? "
yeah neutrality burned in a first day ....lucky I told my guys to make they own decission in votes IBS recruiting >>> http://ingloriousbs.wordpress.com -á>>> questionable ethics >>> tears >>> happy snakes>>>frog cocktails free>>>free ****>>>????
Public ch.: Basterds on vacation-á |

Hidden Snake
Inglorious-Basterds
109
|
Posted - 2012.05.03 19:19:00 -
[6] - Quote
Hans Jagerblitzen wrote:Hidden Snake wrote: yeah neutrality burned in a first day ....lucky I told my guys to make they own decission in votes
What do you consider a neutral approach to this situation?
considering changes which does not benefit current situation ballance of numbers .... as I said u working for ur side (which is morte numerous now).
what we need changes which are neutral to all sides .... reason is simple FW allways lived in cycles ... this change is just hitting the ballance or option to reballance to place where it will not revive. Also it promotes blobery and is not properly thinked through.
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Public ch.: Basterds on vacation-á |

Hidden Snake
Inglorious-Basterds
109
|
Posted - 2012.05.03 21:28:00 -
[7] - Quote
Sutha Moliko wrote:I thought the deny to dock was also applied in hign sec. It is not. A bit strange in a RP pow to be hunted in ennemy space (with a warning from above) and be able to dock in a station.
Ninja edit : you might say who cares about high-sec when you are in the FW ? "Hiding" ships in a high sec entrance could become the only way to avoid an extending front line and attack from behind.
well i am considering Villore to be one of the safe systems :) IBS recruiting >>> http://ingloriousbs.wordpress.com -á>>> questionable ethics >>> tears >>> happy snakes>>>frog cocktails free>>>free ****>>>????
Public ch.: Basterds on vacation-á |

Hidden Snake
Inglorious-Basterds
109
|
Posted - 2012.05.03 22:40:00 -
[8] - Quote
Two step wrote:Hans Jagerblitzen wrote: Just so everyone's crystal clear, I'll post for you some of what I posted in the CCP internal thread. There's nothing NDA breaking about sharing my own opinions, and I think its important for you to understand where I've been coming from.
By providing some PvP-LP incentives for the losing militia, there becomes a reason to stick with your faction when the chips are down. This is extremely important to the existing community, because engaging in a long term static war against known enemies has been part of the lasting appeal. IGÇÖd hate to see Faction Warfare become a giant revolving door engaged in by pilots dipping in and out or switching sides just to make the most money. Any mechanism that helps the underdog stay in the fight and bounce back from behind is sorely needed."
Just to give a little context here, what I had suggested and what Hans was agreeing to was that as a faction starts to "win", the losing side should get *increased* LP rewards for PVP. I feel that would go a fair ways towards encouraging a more balanced outcome, and making sure that there is a real incentive to join the "losing" side.
FW people live in low sec!
wake up guys ... locking systems is making **** quite problematic for other side because u get push into highsec. Nobody is interested in some sort of nullsec sov hybrid.
What is great on current state is that u can live in low sec and fight in low sec. I still support any occupancy changes, if they will allow me to revert them with some effort. This change is currently advocating overblobing and is promoting more numerous parties (currently Minnie and Gals).
Economical motivation means nothing if ocupants will overblob u and will have economical bonuses from their lp stores.
Also most of FW pilots are in it for PVP (scale not matter in this case). And you are sugesting major regulating mechanism will be some vague LP bonus. Sorry it is very strongly pointing to the fact that the changes are just quick pile of ideas (mostly from nullbears) and there is no conception for lowsec on table.
U can hit me for me hitting Hans ... but honestly ingame reponse i have from lowsec dwellers is quite positive to my arguments. IBS recruiting >>> http://ingloriousbs.wordpress.com -á>>> questionable ethics >>> tears >>> happy snakes>>>frog cocktails free>>>free ****>>>????
Public ch.: Basterds on vacation-á |

Hidden Snake
Inglorious-Basterds
111
|
Posted - 2012.05.04 04:38:00 -
[9] - Quote
Bad Messenger wrote:Damar Rocarion wrote:Hans Jagerblitzen wrote:And if not, than they deserve to lose their space. v0v And there goes your neutrality. Welcome back Ankh, I quess.... You seem to think that being able to soak punishment and losses automatically means success. To quote immortal words of Private Frost, " What the hell are we supposed to use man? Harsh language? " Everyone thinks that this will be major victory for minmatar and gallente. But fact is that these changes are not changing anything really. Still systems are captured by faction who have patience to grind more than others. What happened last time when caldari grinders started to plex, only reason why they stopped was that CCP messed thing up too badly. If some side manages to form up similar force than example PERVS was, nothing can stop them, not even jesus blob. I remember times when 4 PERVS cleared out 40 gallentes, and 6 PERVS slaughtered 30+ minmatars, all enemies got slaughtered so much that they quit plexing totally and said 'take all system, we do not care'. So how will this patch change the fact that i might come back and form up similar gang again, there are no single thing that changes the fact that if you lose too hard in plexes, you will stop trying.
well i might sound biased to Caldari (hell I am Caldari CEO and FC), however my concern is even for other sides. The war might flip to irreversible state(and currently with favor on Gal/Minnie side) and can harm one side by push to highsec.
Actually I am considering moving to some borderzone of Syndicate might be also useful.
IBS recruiting >>> http://ingloriousbs.wordpress.com -á>>> questionable ethics >>> tears >>> happy snakes>>>frog cocktails free>>>free ****>>>????
Public ch.: Basterds on vacation-á |

Hidden Snake
Inglorious-Basterds
111
|
Posted - 2012.05.04 04:45:00 -
[10] - Quote
Bad Messenger wrote:Hidden Snake wrote:Bad Messenger wrote:Damar Rocarion wrote:Hans Jagerblitzen wrote:And if not, than they deserve to lose their space. v0v And there goes your neutrality. Welcome back Ankh, I quess.... You seem to think that being able to soak punishment and losses automatically means success. To quote immortal words of Private Frost, " What the hell are we supposed to use man? Harsh language? " Everyone thinks that this will be major victory for minmatar and gallente. But fact is that these changes are not changing anything really. Still systems are captured by faction who have patience to grind more than others. What happened last time when caldari grinders started to plex, only reason why they stopped was that CCP messed thing up too badly. If some side manages to form up similar force than example PERVS was, nothing can stop them, not even jesus blob. I remember times when 4 PERVS cleared out 40 gallentes, and 6 PERVS slaughtered 30+ minmatars, all enemies got slaughtered so much that they quit plexing totally and said 'take all system, we do not care'. So how will this patch change the fact that i might come back and form up similar gang again, there are no single thing that changes the fact that if you lose too hard in plexes, you will stop trying. well i might sound biased to Caldari (hell I am Caldari CEO and FC), however my concern is even for other sides. The war might flip to irreversible state(and currently with favor on Gal/Minnie side) and can harm one side by push to highsec. Actually I am considering moving to some borderzone of Syndicate might be also useful. Do not worry, we can still use Villore as base. Come to my mind too ;) However we became quite trigger happy company so my sec status received some serious hits .... CONCORD is not very happy about me;)
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Public ch.: Basterds on vacation-á |
|

Hidden Snake
Inglorious-Basterds
111
|
Posted - 2012.05.04 05:41:00 -
[11] - Quote
Bad Messenger wrote:Hidden Snake wrote:[ Come to my mind too ;) However we became quite trigger happy company so my sec status received some serious hits .... CONCORD is not very happy about me;)
start working on it  , make concord happy they are like my wife ... never happy .... ... that is why we play eve ... right?
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Public ch.: Basterds on vacation-á |

Hidden Snake
Inglorious-Basterds
111
|
Posted - 2012.05.04 13:04:00 -
[12] - Quote
PC5 wrote:Hans if you want feedback about FW ill give you one. Sorry for my english.
1. Station lockdown Why ppl are so woried about it? Its so easy to avoid that 'consequence'. I like this as 'consequence' but its no big problem for our small group of 20 pilots becasue : a) well quit FW for a while and still be shooting minmatar militia - naped with other Amarr FW corps/alliances - then we can dock and do whatever we like and laugh at all this mechanic. With alts in militia i can work on gething system back. In this scenario we get plenty of fights but no LPs for our mains. Our SS dosent matter, were < -5 after all.
Conclusion : - lossing few LPs, still can dock and do whatever we want on alts in militia - this whole mechanic affects only ppl who need to be in militia for a) nice small/med fights b) get easy LPs
2. We dont have to be in militia to fight for complexes and teake systems. Example : 10 non FW pilots in plex + 1 FW alt which is teaking plex. What would hurt us? If neutrals wont be allowed to enter plexes - only FW pilots. That what i call consequence. You want to fight for that system - you have to be in FW. Even then we can just camp entrance to plex...
3. Capturing plexes and rewards Nice feature but why ONLY ONE pilots get the reward for capturing? Example : Major Stronghold - it gives 30k LP - teakes 20m to capture, but on SISI only first pilot who started countdown trigger gets LPs - rest gets 0 (zero, null, nada).
4. Rewards for uprgading system are bad joke Who needs more production slots in lovsec when there are thousands free in lov and hisec? Clone discounts? In 7 years ive updated clone max 10 times - no value to me at all. Brokers fee discount..... no use or so little its not intresting at all.
Only thing thats worth uprgading is possibility to use cynojamer. Rest is crap crap.... mega crap.
What would be nice? Few exapmles things WORTH fighting for: * At some uprgade level sentries will attack oposite fraction - same way as ppl with GCC * 90% reduction costs for repairs * +10% shield/armor/speed of controling militia ships in this system * better PI on planets in that system (more resources or other benefits, another reason to fight for customs and give many good fights)
5. LP store prices Please fix tag demands for items. Some items now cost over 1b... thats crazy and it cryies for dev intervention for years. 1m LP for navy apoc.... prices are crazy.
ATM (after price rised from 1000 LP/isk) we have around 1400 LP / isk from ships like Armag Navy, Apoc Navy, Omen Navy etc. Apoc before inferno - sells for 450m costs 250k LP + Hull = 1400 isk / LP Apoc after inferno - sells for 500m costs 500k LP + Hull = 809 isk / LP Apoc after inferno - sells for 500m costs 1000k LP + Hull = 406 isk / LP
Prices of BSes will rise over 500m of Navy ships. Prices ballancing in LP store is the key here - waiting for dev blog. Please remember - navy ships are our 'perls' in FW - if you broke mechanism which allows ppl to get/use them - were screwed. CCP has to be very carefull here.
6. Datacores Current price of datacores on sisi is probably broken same as other ships. 1000LP + 1M for 5 datacores.
Lets look at numbers - for example Datacore - Amarr Starship Enginering, lets say they sell for 300k each 1000 LP + 1m = 5 datacores = 500isk / LP 500 LP + 1m = 5 datacores = 2000isk / LP
I think price here is not bad.
7. LP for kills 4k lp for ishtar kill? Person who gots final blow gets LPs? If thats true - dosent sound good. Need more info here. Overall this system looks like not finished on sisi. Not calculating ship real value?
Overall - more fights - big LPs nerf - could be 'good' or big disaster for many FW ppl.
the alt thing is exactly what i posted previously .... but it is bad joke, that broken mechanics will force us to seek workarounds like this.
Ad lp costs ... I think I can make little fortune grinding lps now and store navy vessels for future market speculations .... can u imagine prices of hookbils after this bad joke change? I can and I am happy. 
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Public ch.: Basterds on vacation-á |

Hidden Snake
Inglorious-Basterds
111
|
Posted - 2012.05.05 06:33:00 -
[13] - Quote
Basic questions .... as I am out of access to game for next few days
is station lockdown removed from Sisi?
Is lp store nerf (ships) fixed? that is another thing where CCP thinks it is hitting farmers. However most of the farmers are gone for Incursions (which was the most economic catastrophy in CCPs history - promoting blobs again).
Datacores price fix is really needed, otherwise prices of t2 stuff will go massively up. I am not carebear, but CCP are u sure u wanna hit the backbone of production and economy? So we will all end up in 10 mil isk rifters? All your steps in past 8-12 months (since some null entities get near CCP - and viceversa) are showing u wanna hammer down all that working little ants which we like to kill.
All this stuff is now killing ur game ...
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Public ch.: Basterds on vacation-á |

Hidden Snake
Inglorious-Basterds
112
|
Posted - 2012.05.05 19:54:00 -
[14] - Quote
Also ccp read the posts in waarfare and tactics ... More loud comments on upcomming chnages there. IBS recruiting >>> http://ingloriousbs.wordpress.com -á>>> questionable ethics >>> tears >>> happy snakes>>>frog cocktails free>>>free ****>>>????
Public ch.: Basterds on vacation-á |

Hidden Snake
Inglorious-Basterds
112
|
Posted - 2012.05.06 06:19:00 -
[15] - Quote
TheButcherPete wrote:The Ancillary boosters are f'king terrible. Wtf it burns your charges out in less than 30s, but then begins eating cap until you turn it off. THEN it takes 60s to reload 5 charges? wtf CCP?
Make it to where the module reloads while it is spending your capacitor. Also shorten the reload to 10seconds like the rest of the modules in eve for this. In its current state, only fools would use things packs of rubbish. Well they are perfect for station gaming fits .... Omg .....fail
U can use diferent types of cap boosters for initial burn .... IBS recruiting >>> http://ingloriousbs.wordpress.com -á>>> questionable ethics >>> tears >>> happy snakes>>>frog cocktails free>>>free ****>>>????
Public ch.: Basterds on vacation-á |

Hidden Snake
Inglorious-Basterds
122
|
Posted - 2012.05.15 10:59:00 -
[16] - Quote
Cearain wrote:AnAmadan wrote:Why in the name of God are the FW missions still giving 20k LP? Surely this could be reduced to get rid of the mission farmers or to encourage them to plex? Because defensive plexes do not award lp. Hence if the missions were drastically nerfed the winning side would be shooting themselves in the foot on the lp side of things.
huh ... and logic dies on altar of CCPs interest IBS recruiting >>> http://ingloriousbs.wordpress.com -á>>> questionable ethics >>> tears >>> happy snakes>>>frog cocktails free?>>>????-áPublic ch.: Basterds on vacation Hans resign from CSM! |

Hidden Snake
Inglorious-Basterds
122
|
Posted - 2012.05.15 11:09:00 -
[17] - Quote
sYnc Vir wrote:Can you even do mission if your side has every system? As don't they have to be in hostal space?
Mission in Jita?
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